|| Graphic Designer — Sarah J How
Working at Deep Red Games since November 2000 as Concept & Texture Artist, and more recently as a 3D Artist. My position entails designing exteriors, environments, characters and buildings for game pitches as well as story boarding when needed and documentation illustration. Present duties also encompass 3D modelling and texturing and a small degree of inorganic animation. Credited games so far released are Beach Life and Vega$: Make it Big, I am currently working as 3D and texture artist on a project for the PC.
The ability to draft visuals quickly and with minimal supervision, to both originate ideas and interpret those of others. Experienced visualiser in both traditional and digital media in a variety of software packages. A good knowledge of working with HTML in authoring software and using text editors.
|| Software Knowledge
Highly experienced in Photoshop & Painter with a sound working knowledge of Golive, Illustrator, Word, Excel and Dreamweaver. Currently using Maya and proprietry model editing software to create, texture and animate models.
Now residing and working in Milton Keynes with my partner, I divide my time between honing my drawing skills, shouting at the tv, playing console games and generally making a nuisance of myself on the internet. Love the cinema, spend far too much on DVD's and face the daily hazards of driving a small slow hatchback in a town packed to the gills with over-sized cars and impatient drivers. There is no truth in the rumour that I have tried tipping the concrete cows. Honest.
B/tec N. Diploma in Graphic Design
Salisbury College of Art
Foundation Diploma in Art & Design
Bolton University (prev Bolton Institute)
BA(hons) Degree in Design - First Class -
Bolton University (prev bolton Institute)
|| Game Programing — design1online.com
|| Mission Statement
Design1Online's (D1O) mission is to create games for girls that inspire dreams and ambitions, are fun and entertaining, provide a safe social environment, teach essential life skills, and promote member-driven content.
|| Company Background
D1O started as a little girl's fascination with horses. In 1998 CEO Greta "Jade" Krafsig wrote a book about a young girl and her trusty steed. Following the book's completion she decided she wanted a game to go along with it.
In 1999, at only 13, she started designing what would become her very first online game. White Oak Stables officially debuted in September 2001, running on her home laptop and only accessible for a few hours each day. Since then it has grown to over 100,000 members from more than 150 countries.
Nearly 10 years later Jade Krafsig has a Bachelors Degree in Computer Science and is working towards a Masters in Game Development. D1O's countless years of experience and unique insight can be attributed to the young girl who decided to write a story about a horse -- and unknowingly creating a company geared towards quality games for women of all ages.
Today D1O has expanded to incorporate many other games, almost all of which center around animals. In total D1O has had the opportunity to work on over 16 games, several of which are still running strong today.